Portfolio

Below you will see multiple portfolio pieces representing the different fields I focus on. They include, Environmental design, such as Entropy and Interior Spaces and Worlds, graphic design with my Billboard project, UI design shown in the Wrapped icons, and animation shown by the Polygun demonstration and the Advanced Animation in-engine demonstration!

Entropy

A Concept project made for A production class

Screenshots from Entropy showing off four complete props used in the project.

Work in progress screenshots from the Entropy project.

Temple Prop

Chair Prop

Axe Prop

Sword Prop

Other work

Button Icon for Team Production, Icons made for the game Wrapped. On the left is an icon representing a key on a keyboard. On the left is an icon representing a left mouse button press. These concepts were made using skills in UI development and are presented here to represent said skills.

Billboard Concept for Media Business Practices, done as a final for said class. This was made to show of the skills in graphic design acquired over the course of my studies. Inside the billboard is an unfinished concept, the version of the billboard presented for the Midterm exam.

Animation made for Animation Class. This animation is presented to show skills in animating,

A demonstration of animation/camera directing, modeling, and texturing, made for the class Interior Spaces and Worlds.

This demonstration shows off my skills in producing In-Game particle effects, such as snow and electricity. These effects fall under my environmental focus as well as my animation focus. Want to see this in-game for yourself? use the button below to download the project file!

An example of a skeleton made for a rigging class.

Use this button to see the design document of a project I worked on!